Urban City
Wide streets, a central plaza and plenty of cover. Zombies pour in from every road. Parked cars can be driven.
6 places to make your last stand, from wide city streets to a pitch-black factory and the hand-painted Horror House.
Wide streets, a central plaza and plenty of cover. Zombies pour in from every road. Parked cars can be driven.
Open lawns and scattered houses. Lots of room to run — and nowhere to hide.
The power is out. Your flashlight is all you have — they can see you, but you can't see them.
A sealed underground facility — server halls, specimen tanks and tight corridors. They come in through the doors.
A huge racing circuit — wide asphalt, curbs, pit lane and grandstands. Room to run (or drive). Nowhere to hide.
A blood-soaked plaza deep in the night — burning wrecks on the corners, cop cars abandoned mid-chase, cold shadows everywhere and only the street lamps still on.
Enough reading. The horde is waiting.
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